On 12/23/06, Stephen Parkes <[EMAIL PROTECTED]> wrote:
load_bg is just a wrapper for pygame.image.load('data/bg.png').convert(16,
HARDWARE) the question is how does the surface get lost between doing this
and blitting on ajacent lines when python is in full control of the video
memory at the time.

Maybe scr is the problem, not bg

can you post the exact error you get?

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