Sure, John!
We could also submit this patch to pygame, thereby making the basic
collision system faster. What say we make a patch?
Regards,
Karthik
John Eriksson wrote:
You are right! Your algorithm is actually a bit faster :-D
At first it seems you've added some extra loops but when looking closer
I saw that you're code check edges first instead of roaming thourgh the
pixels top to bottom.
Well done!
I would like to include your algorithm in the PixelPerfect example if
its ok with you?
Best Regards
/John