Daniel McNeese wrote:
Luke Paireepinart <[EMAIL PROTECTED]> writes:
Why exactly can't people see your code, Daniel?
Is it just that distributing the source makes it inconvenient for them?
Because you shouldn't expect these py2exe-type programs to protect your
code.
For both of those reasons and more.
A stand-alone executable is the easiest way for a new user to get right into
the game, and the less the game demands of him before the fun starts the more
likely he is to stick with it. If potential customers are giving up before
they even get the game running, that's *bad.*
I think Blizzard Entertainment would disagree with you there.
If you want to be one of the 10,000,000 people who play World of Warcraft,
first you download the installer (approx 3.5 GB)
Then you have to upgrade to patch 1.2. 465 MB.
(There is no full-upgrade, I'm not exaggerating this. These are the
actual steps you have to go through to play)
Then you have to get 1.12 to 2.0.1. 504 MB.
Then 5 more incremental patches, each approx 5 MB, which require you to
restart and re-login after each.
Do you still think this has a bearing on who sticks with games?
As for protecting my code, I realize that this won't stop a highly skilled and
determined hacker if he's decided to mess with me. But this will weed out the
casual troublemakers, and there are a lot more of those to worry about.