On Mon, Apr 23, 2007 at 04:11:16PM -0700, Brian Fisher wrote: > On 4/23/07, James Paige <[EMAIL PROTECTED]> wrote: > >multithreading? I figure I should be able to max out at 200% fun on this > >system, but I am stuck here. Any advice? > > > I think rather than get one instance of the game up to 200% fun, you > may want to look at increasing the number of instances of the game to > get the fun. Maybe make the game launch more copies of itself? > > Also, there are a lot more resources that fun than just the processor. > What about video, disk and network? if the user has a 200GB Hard > drive, that's probably 160GB or so free that you can fill up for more > fun. Also, maybe you can make the game post to and read from the > pygame-users mailing list to turn network bandwidth into fun as well. >
I have decided to cancel my "fun game" project. I followed the line of reasoning and realized that nothing I could possibly write myself would be more fun than allowing my system to be infected by a botnet virus. --- James Paige