John Krukoff wrote:
> I’d guess that numeric/numpy is probably a good way to do this too, but
> I’ve been trying to avoid pulling that in as a dependency.

I wrote a physics system using Numeric. It still wasn't fast enough.
Now I use ODE, and I'd recommend it (or something like it) if you need
physics in your game -- anything more than spritecollide, basically.

It doesn't have vectors, which is what you actually asked for, but I
thought I'd chime in anyhow.

Ethan

Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to