You're right that you cant use any of the regular SDL drawing functions
with OpenGL - or any other accelarated 3D API. You can work with 2D graphics
in OpenGL though, by drawing texture quads. If you wrap that in a simplified
interface, then the code doesn't look much different from what you are used
to in 2D PyGame.



For such a simplified interface, you might find Lamina useful.

http://cheeseshop.python.org/pypi/Lamina/0.1.2

David

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