On Fri, June 8, 2007 2:30 pm, Kamilche wrote: > Is there a way to render 3d objects out to disk only, and use the > renders in a normal Pygame program? Is there any advantage to doing so, in > speed, or memory, or anything?
Take a look at the program at <http://pygame.org/projects/10/326/>, Peter Rogers' "pygame-blender converter." It uses Blender (freeware) to render a 3D object to a set of animation frames.