"Laura Creighton" <[EMAIL PROTECTED]> clarified: > In the corner of the world I live in, the phrase 'Design Patterns' > only refers to the ones in the Design Pattern Catalog -- i.e. > chapters 3, 4, and 5. There are only 23 of them (unless you enclude > the ones Vlissides found in Pattern Hatching). MVC -- which I had > forgotten was mentioned on page 4 -- is considered too big a thing to > be one pattern. You find lots of the 'design patterns' as part of > Smalltalks MVC. > > I suppose other corners of the world have other linguistic conventions.
I understand. I'm inclined to be a little more inclusive in my use of the phrase. Zachary Booth Simpson, for example, presented a talk about patterns that come up in developing computer games at the 1999 Game Developer Conference: http://www.mine-control.com/zack/patterns/gamepatterns.html There's also some use of the notion of patterns in game design (useful, but not what we're talking about): http://www.amazon.com/Patterns-Game-Design-Development/dp/1584503548 http://www.gamasutra.com/features/20020313/kreimeier_01.htm http://www.gamedesignpatterns.org/ -Dave LeCompte