On Saturday 16 June 2007 09:36:11 pm Greg Ewing wrote: > Charles Joseph Christie II wrote: > > So, if I was making a Tetris Attack clone using plain pygame and the SDL > > blitting functions, but later on decided that I wanted to render the > > blocks in 3D and add a 3D mode like Pokemon Puzzle League for the > > Nintendo 64, using pyopengl, how much of the code do you think, aside > > from the drawing, do you think I'd have to rewrite? > It also depends on what exactly you mean by 3D. If it's still > essentially a 2D game, just rendered using blocks that have > depth, the game logic doesn't change. But if the game itself > is to be 3D (with the blocks moving in 3 dimensions instead > of 2) you may have to re-think the whole thing. > Greg
What I mean by 3D: http://www.youtube.com/watch?v=fSqB5pEp90I For some reason, I remember this game looking a whole lot different, but this version isn't the US version so many things might be different after all.