Quoting Jasper <[EMAIL PROTECTED]>: > Greg Ewing wrote: > > Another useful technique is to put frequently-used sequences > > of operations into display lists, then you can invoke them > > with just a single Python call. > This last optimization gave me my biggest improvement in OpenGL speed, > dramatically increasing the FPS when drawing lots of identical sprites. > It ended up being the only optimization I needed. > > -Jasper >
Gives you an idea of the hoops game-houses go through to squeeze every drop of performance out of big scenes, eh! Jon -------------------------------------------------------------------- Come and visit Web Prophets Website at http://www.webprophets.net.au
