What I'd like is a stupidly simple textured 3D landscape with billboarded
sprites, maybe even viewed from a constant camera angle, with a
decent-looking skybox and an easy way to draw my interface atop that.



you might also want to checkout soya3d, it handles smooth landscape
generation from heightmap, billboards and has several predefined
camera-modes. doesn't offer anything to help you with the interface though.

http://home.gna.org/oomadness/en/soya3d/tutorials/index.html

I used it for a shooter-game. It's alright once you got used to the
sometimes strange nomenclature.

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