On Monday 16 July 2007 02:05:43 pm Matthew Marshall wrote: > I'll also throw in a mention of my own project, Rabbyt > (http://matthewmarshall.org/projects/rabbyt/) Like Simon's GFX, it's done > in Pyrex for speed. (The two libraries can actually be used simultaneously > without problems.) > > Here's a port of Simon's "dumb" example (quick, untested): > > import pygame > import rabbyt > > rabbyt.init_display() > > ball = rabbyt.Sprite("ball.png") > > # Make the ball bounce up and down :-) > ball.y = rabbyt.lerp(0, 100, dt=1000, extend="reverse") > > running = True > while running: > if QUIT in (i.type for i in pygame.event.get()): > running = False > rabbyt.clear() > rabbyt.set_time(pygame.time.get_ticks()) > ball.render() > pygame.display.flip() > > On Monday 16 July 2007 02:53:43 Simon Wittber wrote: > > I've been told pyglet (http://pyglet.org/) is approaching a stable > > release. AFAIK, Pyglet works without pygame. > > > > If you're after brain dead simple 2D OpenGL functions only, try gfx.gl > > in the GFX package. (http://cheeseshop.python.org/pypi/GFX). > > > > Dumb GFX example: > > > > 1 import pygame > > 2 from pygame.locals import * > > 3 from gfx import gl > > 4 > > 5 pygame.init() > > 6 flags = OPENGL|DOUBLEBUF|HWSURFACE > > 7 pygame.display.set_mode((800,600), flags) > > 8 gl.init((800,600)) > > 9 image = pygame.image.load('ball.png') > > 10 texture_id = gl.load_texture(pygame.image.tostring(image, 'RGBA'), > > image.get_size()) > > 11 running = True > > 12 w,h = image.get_size() > > 13 while running: > > 14 if QUIT in (i.type for i in pygame.event.get()): > > 15 running = False > > 16 gl.draw_quad((0,0),((0,0),(0,h),(w,h),(w,0)), > > texture_id=texture_id) 17 pygame.display.flip() > > 18
I've got so many choices... Too bad I suck at making decisions. :P I have actually decided that I'd try to use Opioid2D for my first game... I have decided to make a simple strategy RPG for my first game idea. I'm leaning toward making it a Touhou doujin game. OK, gotta go... See ya later!