Thank you, kschnee... looks good to me - I will use that in my next game. But imho adding the widget/interface info+sampleclass is too much for an otherwise nice and simple cookbook-entry simon
ps.: And you code tells me that calling 'screen' what you call 'state' is not too far fetched ;-)
next_screen = self.game_state.pop()
On 7/17/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I found a better way than I'd done before to switch between the various states of a game, such as a main gameplay screen and a status screen. Attached is some example code. Something for the Cookbook, maybe?
