OK, I agree, it is probably not the most accurate way to do it, I'm assuming that the problem is that the game won't run basically the same speed and cumulative errors aren't relevant (ex: the speed the fish swims won't be exactly the same but close enough). Ian
- [pygame] time progression independent of game "... Daniel Nixon
- Re: [pygame] time progression independent of g... Ian Mallett
- Re: [pygame] time progression independent ... Dave LeCompte (really)
- Re: [pygame] time progression independ... Daniel Nixon
- Re: [pygame] time progression inde... Dave LeCompte (really)
- Re: [pygame] time progression... Daniel Nixon
- Re: [pygame] time progres... Dave LeCompte (really)
- Re: [pygame] time progression independ... Ian Mallett
- Re: [pygame] time progression independent of g... Simon Wittber
- Re: [pygame] time progression independent ... Laura Creighton
- Re: [pygame] time progression independ... Michael George
- Re: [pygame] time progression inde... Greg Ewing
- Re: [pygame] time progression independent ... Dave LeCompte (really)
- RE: [pygame] time progression independent of g... Chris Ashurst
- Re: [pygame] time progression independent ... Patrick Mullen