"Simon Wittber" <[EMAIL PROTECTED]> > On 7/20/07, Daniel Nixon <[EMAIL PROTECTED]> wrote: >> What is the best way to go about such a thing? Use MVC and run the >> model in its own thread? If that is the case what is the best way to >> keep track of the passage of actual time within the model? > > This may or may not help: > > http://entitycrisis.blogspot.com/2007/07/general-pygame-main-loop.html
In that post you say the benefits of a fixed sim tick step are not immediately apparent, and yet the benefits to network game synchronization is obvious. Could you go into more detail? I don't see why fixed sim ticks are any better than variable sim ticks for networked games. -Dave LeCompte