-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Eric Hunter wrote: > if event.type == pygame.MOUSEBUTTONDOWN: > mouseX1, mouseY1 = pygame.mouse.get_pos () > print "Mouse 1", mouseX1, mouseY1 > clear = pygame.event.clear() > while not pygame.MOUSEBUTTONDOWN: > mouseX2, mouseY2 = pygame.mouse.get_pos() > print "Mouse 2", mouseX2, mouseY2 > box_resize = ((mouseX2 - mouseX1) + 1), ((mouseY2 - > mouseY1) + 1) > yellow_block = pygame.transform.scale(yellow_block, > box_resize) > background.blit(yellow_block, (mouseX1, mouseY1)) > screen.blit(background, (0, 0)) > pygame.display.update(yellow_block)
In case it wasn't clear, Ian's opinion is that it is easier to rewrite this script than fix it. The problem is that your while loop, "while not pygame.MOUSEBUTTONDOWN" doesn't do what you want it to do -- check events until one of them is pygame.MOUSEBUTTONDOWN. Instead it computes the value of "not pygame.MOUSEBUTTONDOWN" (pygame.MOUSEBUTTONDOWN happens to be 5, so the "not" of that is False) and breaks out immediately. Even if you wrote your while loop to actually check events (and keep checking them), it wouldn't be a good idea, because your "main loop" probably does other things that you don't want your little while loop to duplicate. (For example, checking for pygame.QUIT.) Instead, you should structure your main loop to check for clicks and act accordingly, like Ian did. Hope this helps! Ethan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFGrBZNhRlgoLPrRPwRAhykAJ9HkSp8F7AJ05MG4z1NjBOO4VWp8ACdGHbQ +6GOK/pQ68H2YQC4EGn684w= =mErs -----END PGP SIGNATURE-----