On 7/28/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > I also assumed that yellow_block is a single yellow block of color. I > think it would be faster to draw a rectangle of a single color than to load > a image of one.
...but in case you are using an image: import pygame from pygame.locals import * import os, sys pygame.init() surface = pygame.display.set_mode((800,600)) yellow_block = pygame.image.load("yellow_box.gif") mouse1x = 0 mouse1y = 0 mouse2x = 0 mouse2y = 0 point_drawing = 1 can_click = 1 def main(): global mouse1x, mouse1y, mouse2x, mouse2y global point_drawing global can_click while True: surface.fill((255,255,255)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit(); sys.exit() mpress = pygame.mouse.get_pressed() if mpress[0] and can_click == 1: can_click = 0 if point_drawing == 1: mouse1x, mouse1y = pygame.mouse.get_pos() point_drawing = 2 else: mouse2x, mouse2y = pygame.mouse.get_pos() point_drawing = None else: can_click = 1 if point_drawing == None: draw_yellow_block = pygame.transform.scale(yellow_block, (mouse2x-mouse1x,mouse2y-mouse1y)) surface.blit(draw_yellow_block, (mouse1x, mouse1y)) pygame.display.flip() main()