Hello, It appears that the Rect.collidedict method has had quite a bit of overhaul between pygame 1.7 and pygame 1.8.
Documentation for pygame 1.7 > Rect.collidedict(dict if rectstyle keys) -> key/value pair find > overlapping rectangle in a dictionary > > Returns the key/value pair of the first rectangle key in the dict that > overlaps the base rectangle. Once an overlap is found, this will stop > checking the remaining list. If no overlap is found, it will return > None. > > Remember python dictionary keys must be immutable, Rects are not > immutable, so they cannot directly be, dictionary keys. You can > convert the Rect to a tuple with the tuple() builtin command. Documentation for pygame 1.8 http://www.pygame.org/docs/ref/rect.html#Rect.collidedict > Returns the key and value of the first dictionary value that collides > with the Rect. If no collisions are found, None is returned. > > Rect objects are not hashable and cannot be used as keys in a > dictionary, only as values. Both forms are actually quite useful for a number of different tasks. Maybe you should have a Rect.collidedictkeys <- Check against keys Rect.collidedictvalues <- Check against values and then map Rect.collidedict to the keys variety for backwards compatibility? Tim Ansell --- http://blog.mithis.net/ - Mithro Rants about Stuff http://www.thousandparsec.net/ - Conquer the Universe (and then some)