Thanks, I'll look into it. I didn't know it had been changed in an incompatible way.
On 8/6/07, Tim Ansell <[EMAIL PROTECTED]> wrote: > Hello, > > It appears that the Rect.collidedict method has had quite a bit of > overhaul between pygame 1.7 and pygame 1.8. > > Documentation for pygame 1.7 > > Rect.collidedict(dict if rectstyle keys) -> key/value pair find > > overlapping rectangle in a dictionary > > > > Returns the key/value pair of the first rectangle key in the dict that > > overlaps the base rectangle. Once an overlap is found, this will stop > > checking the remaining list. If no overlap is found, it will return > > None. > > > > Remember python dictionary keys must be immutable, Rects are not > > immutable, so they cannot directly be, dictionary keys. You can > > convert the Rect to a tuple with the tuple() builtin command. > > Documentation for pygame 1.8 > http://www.pygame.org/docs/ref/rect.html#Rect.collidedict > > > Returns the key and value of the first dictionary value that collides > > with the Rect. If no collisions are found, None is returned. > > > > Rect objects are not hashable and cannot be used as keys in a > > dictionary, only as values. > > Both forms are actually quite useful for a number of different tasks. > Maybe you should have a > > Rect.collidedictkeys <- Check against keys > Rect.collidedictvalues <- Check against values > > and then map Rect.collidedict to the keys variety for backwards > compatibility? > > Tim Ansell > --- > http://blog.mithis.net/ - Mithro Rants about Stuff > http://www.thousandparsec.net/ - Conquer the Universe (and then some) > >