Hey guys just wondering, do you think a bullet animation would be hard?

On 9/12/07, Lamonte Harris <[EMAIL PROTECTED]> wrote:
>
> :) yuo need to finish your collision tutorial.
>
> On 9/12/07, DR0ID <[EMAIL PROTECTED]> wrote:
> >
> >
> > http://dr0id.homepage.bluewin.ch/pygame_tutorial04.html
> >
> > ~DR0ID
> >
> >
> > Casey Duncan schrieb:
> > >
> > > On Sep 11, 2007, at 9:00 PM, Ian Mallett wrote:
> > >
> > >> Opps.  That's:
> > >>
> > >> if frame_number%10 == 0: #frame_number is a multiple of ten
> > >>   #draw frame 1
> > >> elif frame_number%9 == 0: #frame_number ends in 9
> > >>   #draw frame 2
> > > [snip lots of elifs]
> > >
> > > Or assuming you store the images in a list, e.g.:
> > >
> > > images = [image1, image2, image3, image4, image5]
> > >
> > > then
> > >
> > > this_image = images[frame_number % len(images)]
> > >
> > > which works with any arbitrary number of images without code changes
> > > and is faster and much more concise that a big if/elif block (which
> > > IMO should be avoided as much as possible).
> > >
> > > I also have this handy class for loading lots of images from files
> > > that I can match with a pattern:
> > >
> > > class Animation:
> > >
> > >     def __init__(self, file_pattern, colorkey=(0,0,0), alpha=255,
> > > fade=0):
> > >         self.images = []
> > >         for path in glob.glob('data/%s' % file_pattern):
> > >             image = pygame.image.load(path).convert()
> > >             image.set_colorkey (colorkey, RLEACCEL)
> > >             image.set_alpha(max(alpha, 0), RLEACCEL)
> > >             alpha -= fade
> > >             self.images.append(image)
> > >
> > > Which I use for explosions where I want the alpha to fade to
> > > transparent as it plays through.
> > >
> > > You use it like so:
> > >
> > > xplode = Animation('xplode/*.jpg', alpha=180, fade=8)
> > >
> > > or to just load it with everything opaque:
> > >
> > > anim = Animation('somedir/*.png')
> > >
> > > You said you were using sprite sheets though so it may not be that
> > > helpful to you.
> > >
> > > -Casey
> > >
> >
> >
>

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