Yeah you should.  I'm going to make some from the things I learned.

On 9/12/07, DR0ID <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> either collision or scroll might be the next tutorial I will write, but
> it will take some time. (sorry)
>
> Shall I put the link to my tutorials to the pygame site?
>
> ~DR0ID
>
> Lamonte Harris schrieb:
> > :) yuo need to finish your collision tutorial.
> >
> > On 9/12/07, *DR0ID* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >
> >     http://dr0id.homepage.bluewin.ch/pygame_tutorial04.html
> >
> >     ~DR0ID
> >
> >
> >     Casey Duncan schrieb:
> >     >
> >     > On Sep 11, 2007, at 9:00 PM, Ian Mallett wrote:
> >     >
> >     >> Opps.  That's:
> >     >>
> >     >> if frame_number%10 == 0: #frame_number is a multiple of ten
> >     >>   #draw frame 1
> >     >> elif frame_number%9 == 0: #frame_number ends in 9
> >     >>   #draw frame 2
> >     > [snip lots of elifs]
> >     >
> >     > Or assuming you store the images in a list, e.g.:
> >     >
> >     > images = [image1, image2, image3, image4, image5]
> >     >
> >     > then
> >     >
> >     > this_image = images[frame_number % len(images)]
> >     >
> >     > which works with any arbitrary number of images without code
> changes
> >     > and is faster and much more concise that a big if/elif block
> (which
> >     > IMO should be avoided as much as possible).
> >     >
> >     > I also have this handy class for loading lots of images from files
> >     > that I can match with a pattern:
> >     >
> >     > class Animation:
> >     >
> >     >     def __init__(self, file_pattern, colorkey=(0,0,0), alpha=255,
> >     > fade=0):
> >     >         self.images = []
> >     >         for path in glob.glob('data/%s' % file_pattern):
> >     >             image = pygame.image.load(path).convert()
> >     >             image.set_colorkey (colorkey, RLEACCEL)
> >     >             image.set_alpha(max(alpha, 0), RLEACCEL)
> >     >             alpha -= fade
> >     >             self.images.append(image)
> >     >
> >     > Which I use for explosions where I want the alpha to fade to
> >     > transparent as it plays through.
> >     >
> >     > You use it like so:
> >     >
> >     > xplode = Animation('xplode/*.jpg', alpha=180, fade=8)
> >     >
> >     > or to just load it with everything opaque:
> >     >
> >     > anim = Animation('somedir/*.png')
> >     >
> >     > You said you were using sprite sheets though so it may not be that
> >     > helpful to you.
> >     >
> >     > -Casey
> >     >
> >
> >
>
>

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