Hi!
The reading I did today is getting a little more clear on these issues, but
having something to experiment with would be great.
Now the buttons and such as I have on my Java script web page, the screen
for images and such is at the lower half of the screen. The user input is at
the top along with all the text data, such as Star Date, Number of Klingons...
displayed along the top.
Beneath that is the warning message and such that give alerts in text
format. Having this allows a screen reader to read them and focus on them. For
a sighted user they can also be a sound file using the mixer. I already have
the mixer working and played with all the commands to see what happens in some
cases; like fade and the get busy command seem to not work well as a check to
see when sound ends...
So, making a game which can be both text based and visually based is my
goal. Now the lower half of the screen can either have text inserted into a
table, or grid, so each sector location is displayed as is. In text format that
allows the screen reader to read it. For sighted people then there is the fun
part of the rest of the stuff, including collisions.
Now in both case when firing a phasor or torpedo, then we also have the
collision factor and the final explosion sequence.
So, this is the format and did notice when reading the tutorial it is
getting a little easier to understand. Now to have a nice layout to do such
things would be helpful, something to experiment with. Like I have done with
the mixer stuff. Buttons for text entry, and radial buttons to select the
commands. It seems you can have the screen split up, but it is not complete
clear on that issue., At least different rectangles doing different things.
Can you please elaborate on how you want the buttons to be displayed
(separate window or on (within) the pygame window)?
Regards
Marcus