Hi!

    Hmmmm, maybe, unless each program is done on a different screen. like a DOS 
window verses a graphical screen. Like the mixer program I just posted. I added 
comments in it from what I discovered and such. Now the cursor locations and 
such may work for a text version, but the buttons and such I have yet to try. 
They do want a location on the screen and I did notice that tab is suppose to 
work, which possibly allows getting back and forth between buttons. Don't know 
until I try them. Getting the format right is nine-tenths of the battle. So, 
getting the button commands syntax I need to do first. Placing it on the 
screen, then seeing what happens is my first goal. The rest may have to be just 
using a text screen for sightless and graphical version for the sighted. 
    In the example I did with the sound it did have graphics icons at the top 
for exit/stop and Max/min, the screen reader program can label them, save them, 
and call them back up with that screen type...when the program is run again at 
a later time.

    So, first lets try some examples and see where it goes from there.

        Bruce



I think you will find it very difficult to make a pygame application accessible 
to people with screenreaders, since it has no concept of "text", "buttons" etc. 
There is literally only a collection of pixels in memory. 

Regards,
Ulf



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