Hi! Hmmmm, maybe, unless each program is done on a different screen. like a DOS window verses a graphical screen. Like the mixer program I just posted. I added comments in it from what I discovered and such. Now the cursor locations and such may work for a text version, but the buttons and such I have yet to try. They do want a location on the screen and I did notice that tab is suppose to work, which possibly allows getting back and forth between buttons. Don't know until I try them. Getting the format right is nine-tenths of the battle. So, getting the button commands syntax I need to do first. Placing it on the screen, then seeing what happens is my first goal. The rest may have to be just using a text screen for sightless and graphical version for the sighted. In the example I did with the sound it did have graphics icons at the top for exit/stop and Max/min, the screen reader program can label them, save them, and call them back up with that screen type...when the program is run again at a later time.
So, first lets try some examples and see where it goes from there. Bruce I think you will find it very difficult to make a pygame application accessible to people with screenreaders, since it has no concept of "text", "buttons" etc. There is literally only a collection of pixels in memory. Regards, Ulf -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.30/1030 - Release Date: 9/25/2007 8:02 AM