Hi Clare, comments below
On 10/10/07, Clare Richardson <[EMAIL PROTECTED]> wrote: > I writing a program to simply play one sound (see below for the code), > and came across some interesting behavior. If I call pygame.init() > before pygame.mixer.init(), I don't hear any sound playing. However if > I call pygame.init *after* pygame.mixer.init (as below), the sound will > play. > > Is this a known behavior? What's causing the problem? I understand > that I don't need pygame.init to just play a sound, but I don't think it > should matter if I call it. > The behavior you describe may very well be a bug, and is something that should probably be fixed - and if some SDL and/or pygame source programmer repro's it with your sample code, it probably will get fixed. However, I don't think calling pygame.mixer.init is ever really a good thing, and you probably shouldn't bother. There is another function, pygame.mixer.pre_init, which takes the same args as pygame.mixer.init, and is specifically designed to be called before pygame.init Basically if you are calling mixer.init without args... well I don't think there is any benefit to doing so, and so you might be happier if you don't If you are calling it with args, well try calling pygame.mixer.pre_init instead, just before your pygame.init call, cause it will make sure your mixer gets init once only, the right way for your given args you want to use.