On Nov 12, 2007 12:07 PM, Jake b <[EMAIL PROTECTED]> wrote: > I can get an equivalent c++ program to blit tiles using libSDL to work > fine on both computers. That's why I'm wondering could it have > anything to do with a certain version of PyGame + Python? > What version of libSDL? is it 1.2.10 or above or 1.2.9 or below? cause with 1.2.10 and above they changed the default video backend - which is how pygame could be doing completely different things that the libsdl c++ app
> I have Python: 2.5.1, and PyGame: pygame-1.7.1release.win32-py2.5.exe > That installer should be using SDL 1.2.7 which means it would be going through your directx driver. You could try running the game with the windib backend, which means it would use different drivers for a lot of the work. To do that, put this as like the first 2 lines of the script you run: import os os.environ["SDL_VIDEODRIVER"] = "windib" If the script doesn't hang and BSOD when run that way, it would seem the problem would be caused by directx drivers misbehaving with what pygame would be telling them to do.
