Wow, that just made my life easier. Which version of the dependencies
are you using, the prebuilts I supplied, or the latest taken from the
r1110 installer? I believe the prebuilts use the latest library
versions. But the build script now consistently builds everything with
an optimization level of -02 (default, adjustable), while those in the
prebuilts basically used the defaults provided by the configure scripts.
Does this matter?
Lenard
Brian Fisher wrote:
For people who are interested in testing with the bleeding edge of
pygame development (like say testing/confirming if some bug you care
about is fixed), I've set up automated pygame installer building for
win32 and mac OS X on python 2.4 & 2.5
http://thorbrian.com/pygame/builds.php
Scripts run every 4 hours and rebuild if SVN has changed. If the
builds pass the pygame unit-tests, the installer is uploaded. If the
builds didn't pass or failed to build the errors are listed.
You can tell if your pygame was installed with one of these installers
because pygame.ver reports the svn revision they were build with in
the form: -svnXXXX, and if you are reporting a bug with one of these
installers, please supply that ver string.
I am very interested in feedback of how to make this more useful for
anyone who is interested in utilizing it.