Douglas: I tried that out, and it got close to working. But I get an "unrecognized file-type"' error Code is below. What did I do wrong?
f = open("shoot.wav") s = f.read() snd = repr(s) print snd from cStringIO import StringIO wav = StringIO(snd) from pygame import mixer mixer.init() sound = mixer.Sound(wav) sound.play() On Thu, Feb 28, 2008 at 5:14 AM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > PyMike wrote: > > > Hey! I've been trying to convert my sounds to strings so I can include > them > > all in one python file. Can anyone help me? > > > > > >>> f = open("some_short_sound.wav") > >>> s = f.read() > > The string will look something like this: > > >>> s[:50] > ('RIFF\xa27\x00\x00WAVEfmt \x10\x00\x00\x00\x01\x00\x01\x00D\xac\x00' > '\x88X\x01\x00\x02\x00\x10\x00data~7\x00\x00\xb8\xfb\xa0\xfa\x92\xfc') > > You can copy the full string into your source, by (e.g.) saving repr(s) > into a file. You'll end up with a long line like this: > > s = 'RIFF\xa27\x00\x00WAVEfmt \x10\x00[...] > > Then you go > > >>> from cStringIO import StringIO > >>> wav = StringIO(s) > > and treat wav as a file object. For example: > > >>> from pygame import mixer > >>> mixer.init() > >>> sound = mixer.Sound(wav) > >>> sound.play() > > > douglas > -- - PyMike