Hi Douglas Just to let you know, my sound will load and play with pygame without the string compression. It's a mere 0.18 seconds long. I tried some other sounds that were short and I got ~around~ the same results.
After editing sound2.py, "RIFF\x16\xe9\x00\x00WAVEfmt \x10\x00\x00\x00\x01\x00\x01\x00D\xac\x00\x00\x88X\x01\x00\x02\x00\x10\x00data\xf2\xe8\x00\x00\xd2$\xcf(U\xf0r+\xc3\x16\x0c\xf6\xa7\xdc2\x0bH\xf8\x95\xdcy\xd6\x06!\xbc\x05\x17\xe5\xbf\xe4\xd5\xfa\n\xea'\xedN\xfb\xec!\x055\x88\xecy\xcb\xdf\xc8#\xd2x\x16\xf1\xd0|\xf9\x1f\x02\x86\xe2\x04\xf3\xa4'G\x1c\xfd\xfb7B\x86" import binascii from cStringIO import StringIO from pygame import mixer snd = binascii.a2b_base64(__doc__) f = StringIO(snd) mixer.init() sound = mixer.Sound(f) sound.play() I get this traceback: >>> Traceback (most recent call last): File "C:\Documents and Settings\Michael\Desktop\sound2.py", line 8, in <module> snd = binascii.a2b_base64(__doc__) Error: Incorrect padding >>> Then I switched a2b_base64 to b2a_base64 and got this traceback: >>> Traceback (most recent call last): File "C:\Documents and Settings\Michael\Desktop\sound2.py", line 12, in <module> sound = mixer.Sound(f) error: Unrecognized sound file type >>> I'm going to try a few other sound files real quick. On Fri, Feb 29, 2008 at 1:56 AM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > hi Mike > > This is your main problem: > > >> print len(s) > >> > >> 217 > > Your wave file is broken. In 16 bit mono, 217 bytes leaves room for 94 > samples when you take away the headers. That's about 1/500 of a second > at 44.1 kHz. Your sound is not actually that short: the file is broken. > > Then later you wrote: > > > f = open("shoot.wav") > > s = f.read() > > f.close() > > print len(s) > > print len(repr(s)) > > print len(eval(repr(s))) > > > > b64 = binascii.b2a_base64(snd) > > > You mean binascii.b2a_base64(s). > snd is not defined yet. > > > > > f = open("sound2.py", "wr").write(str(repr(b64))) > > repr() always returns a string -- there's no need for str(). > Also, f here will always be None, because it is the result of > open().write() not open(). > > Anyway, at this point sound2.py will contain a python representation of > a sound, and nothing else, which incidentally makes it the module's > __doc__ string. > > So then, if you modify sound2.py, adding the following lines: > > > 'RIFFZB\x00\x00WAVEfmt \x10\x00[...]' #this is the existing line > > import binascii > from cStringIO import StringIO > from pygame import mixer > > snd = binascii.a2b_base64(__doc__) > f = StringIO(snd) > > mixer.init() > sound = mixer.Sound(f) > sound.play() > > > It will play. At least it would if you didn't have a corrupt wav file. > > > >>>>>> I tried that out, and it got close to working. But I get an > >>>>> "unrecognized file-type"' error > > > It always helps if you say where an exception occurs. Pasting the > traceback is good. > > > > douglas > -- - PyMike