thanks, 2008/2/29, PyMike <[EMAIL PROTECTED]>: > > Juan: > > http://groups.google.com/group/pyday > > On Thu, Feb 28, 2008 at 6:57 PM, Juan José Alonso. < > [EMAIL PROTECTED]> wrote: > > > The event website? > > > > thanks. > > > > 2008/2/28, PyMike <[EMAIL PROTECTED]>: > > > > > You may only use PyGame. No pyglet, pyopengl, pil, etc. > > > > > > On Thu, Feb 28, 2008 at 4:36 PM, Casey Duncan <[EMAIL PROTECTED]> > > > wrote: > > > > > > > > > > > On Feb 28, 2008, at 1:12 PM, Greg Ewing wrote: > > > > > > > > > Jason Ward wrote: > > > > >> lol, if it was 64KB we could imagine we were olden day real mode > > > > >> programmers working with very limited resources :) > > > > > > > > > > It should be 48KB - gotta allow 16K or so for the > > > > > interpreter ROM, you know. :-) > > > > > > > > > > Although it could be a BBC - they had 32K of ROM. > > > > > > > > Be sure to use tabs instead of spaces... 8^) > > > > > > > > One other question about the rules: It says the final game must use > > > > pygame, are other arbitrary 3rd-party libraries allowed or just > > > > python > > > > +pygame? Allowing arbitrary libs seems like an easy way to skirt the > > > > 32,000 byte rule, but then again not allowing them entirely maybe > > > > too > > > > restrictive (i.e., pyopengl, pil, pyode, etc). > > > > > > > > Thoughts? > > > > > > > > -Casey > > > > > > > > > > > > > > > > -- > > > - PyMike > > > > > > > > > > -- > > Juan José Alonso. KarlsBerg. > > eMail: [EMAIL PROTECTED] > > MSN: [EMAIL PROTECTED] > > > > > -- > - PyMike
-- Juan José Alonso. KarlsBerg. eMail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED]