thanks,

2008/2/29, PyMike <[EMAIL PROTECTED]>:
>
> Juan:
>
> http://groups.google.com/group/pyday
>
> On Thu, Feb 28, 2008 at 6:57 PM, Juan José Alonso. <
> [EMAIL PROTECTED]> wrote:
>
> > The event website?
> >
> > thanks.
> >
> > 2008/2/28, PyMike <[EMAIL PROTECTED]>:
> >
> > > You may only use PyGame. No pyglet, pyopengl, pil, etc.
> > >
> > > On Thu, Feb 28, 2008 at 4:36 PM, Casey Duncan <[EMAIL PROTECTED]>
> > > wrote:
> > >
> > > >
> > > > On Feb 28, 2008, at 1:12 PM, Greg Ewing wrote:
> > > >
> > > > > Jason Ward wrote:
> > > > >> lol, if it was 64KB we could imagine we were olden day real mode
> > > > >> programmers working with very limited resources :)
> > > > >
> > > > > It should be 48KB - gotta allow 16K or so for the
> > > > > interpreter ROM, you know. :-)
> > > > >
> > > > > Although it could be a BBC - they had 32K of ROM.
> > > >
> > > > Be sure to use tabs instead of spaces... 8^)
> > > >
> > > > One other question about the rules: It says the final game must use
> > > > pygame, are other arbitrary 3rd-party libraries allowed or just
> > > > python
> > > > +pygame? Allowing arbitrary libs seems like an easy way to skirt the
> > > > 32,000 byte rule, but then again not allowing them entirely maybe
> > > > too
> > > > restrictive (i.e., pyopengl, pil, pyode, etc).
> > > >
> > > > Thoughts?
> > > >
> > > > -Casey
> > > >
> > >
> > >
> > >
> > > --
> > > - PyMike
> >
> >
> >
> >
> > --
> > Juan José Alonso. KarlsBerg.
> > eMail: [EMAIL PROTECTED]
> > MSN: [EMAIL PROTECTED]
>
>
>
>
> --
> - PyMike




-- 
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]

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