Hi Casey, have you tried the new pygame build with your PPC computer?
I think it should be a fair bit faster than pygame 1.7.1. There's a link to it on the pygame downloads page, if you haven't tried it out. http://pygame.org/download.shtml It'd be cool if you could test it out, because we haven't had all that many testers of it yet. cheers, On Wed, Mar 5, 2008 at 5:14 PM, Casey Duncan <[EMAIL PROTECTED]> wrote: > > On Mar 4, 2008, at 8:59 PM, Sean Berry wrote: > > > I just rebuilt my pygame program under Mac OS X, using the Python > > 2.4 universal binary, and while it runs fine on my Intel Mac (just > > like it ran fine when I didn't use universal binaries), when I pass > > it through Rosetta to simulate a PPC Mac, it runs very slowly. > > > > Basically, should I blame myself, or is there a known issue with > > pygame and PPC Macs? > > My assumption is that rosetta emulates a PPC processor on intel. Such > processor-level emulation is typically much slower than running on the > native processor (even if the Intel processor is significantly faster > than the PPC it emulates). It's probably only useful for smoke-testing > (i.e., does it work at all?) for games since they are so performance > sensitive. > > I have an Intel and PPC mac at home and pygame runs fine on both. The > PPC is a few times slower, but its performance is adequate. One game I > wrote defaulted to a lower res on PPC so it would be fast enough. > > -Casey >