Hi again,
I've been checking the suggestions and they are all very informative, but I
am still somewhat stuck. I was a bit unclear formulating my question - but
thanks anyway for your previous answers.
Ok, so what I want to do is:
make pygame play a song, and while it is playing, record my keystrokes (so
instead of having a program deciding what to press when, I will do it). Then
I want to be able to playback my keypresses so the player has to be repeat
them when playing.
So I guess I am aiming at some kind of level editor for rhythm games, maybe?

But looking at your examples, I have another doubt: what if I want to tie
specific input to a specific event in the game, and measure how precise that
input was, to give points? For example, I trigger an animation based on
random numbers - that animation has a number of stages: depending on which
stage the player provides the required input, they are rewarded with
points.
Does this make any sense?
(I am thinking typing-rhythm games here, of course :)

Sorry for being a pest, and thanks for the help!

M

On 3/12/08, Miguel Sicart <[EMAIL PROTECTED]> wrote:
>
> That's great people, thanks a lot!!
>
> M
>
> On 3/12/08, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
> >
> > Wayne Koorts wrote:
> > >> I have a question about timing - I want to make a little game based
> > on
> > >> rhythm input, a bit like dance dance revolution, patapon, or similar.
> > The
> > >> idea is that the player has to press a key within a specific time,
> > getting
> > >> more points the better the timing. And I have little idea how to do
> > it.
> > >> I am thinking creating uservents, and the matching them to key input,
> > but I
> > >> am a bit clueless about the timing thing. Any help is welcome!
> > >>
> > >
> > > Have a look at PyDance:
> > >
> > > http://icculus.org/pyddr/
> > >
> > > It's GPL so you can look under the hood.
> >
> >
> > Frets on Fire and StepMania are both open-source too.  I believe at
> > least parts of frets on fire are Python, but I'm pretty sure StepMania
> > isn't. FoF is a guitar hero simulator, by the way.
> >
>
>
>

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