Yep. That was the quick and dirty way. On Tue, Apr 8, 2008 at 1:22 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: > doesn't that code block tab entirely? as opposed to just alt-tab? > > > > On Tue, Apr 8, 2008 at 11:24 AM, Brian Davis <[EMAIL PROTECTED]> wrote: > > pyHook looks to be the way to go. I just posted a recipe to the ASPN > > cookbook that is basically the example Brian F. linked to above with a > > few mods to block the windows key and alt-tab and use the pygame event > > pump. No matter what you do pyHook won't block the ctrl-alt-del > > combination which seems like a good thing. > > > > Here's the link to the recipe: > > http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/553270 > > And the code if that link doesn't work: > > import pyHook > > import pygame > > > > # create a keyboard hook > > def OnKeyboardEvent(event): > > print 'MessageName:',event.MessageName > > print 'Message:',event.Message > > print 'Time:',event.Time > > print 'Window:',event.Window > > print 'WindowName:',event.WindowName > > print 'Ascii:', event.Ascii, chr(event.Ascii) > > print 'Key:', event.Key > > print 'KeyID:', event.KeyID > > print 'ScanCode:', event.ScanCode > > print 'Extended:', event.Extended > > print 'Injected:', event.Injected > > print 'Alt', event.Alt > > print 'Transition', event.Transition > > print '---' > > if event.Key.lower() in ['lwin', 'tab', 'lmenu']: > > return False # block these keys > > else: > > # return True to pass the event to other handlers > > return True > > > > # create a hook manager > > hm = pyHook.HookManager() > > # watch for all keyboard events > > hm.KeyDown = OnKeyboardEvent > > # set the hook > > hm.HookKeyboard() > > > > # initialize pygame and start the game loop > > pygame.init() > > > > while(1): > > pygame.event.pump() > > > > Thanks to everbody for the help! > > > > -Brian > > >
-- Brian Davis [EMAIL PROTECTED] [EMAIL PROTECTED]
