Hey Luca,

RenderUpdates() is just a Group() with a speedy draw function.

If you want to draw stuff in the order of their y positions, Andy
Sommerville made a script called "LayeredUpdates", (unfortunately, there's
also a object called LayeredUpdates in pygame) which lets you control which
layers they're on, and if they're all on the same layer, it will draw stuff
according to their y positions.

HTH,

On Sun, May 4, 2008 at 7:38 AM, Luca <[EMAIL PROTECTED]> wrote:

> Hi all.
>
> Reading pygame docs I found an example using a group that store all
> sprites defined as a RenderUpdates, not simple Group.
>
> The pydoc of this class don't give me much infos. Can someone explain
> me what is the difference?
>
> I found this because I'm having some problems with a game I'm
> developing. The call of
>
>    all.draw
>
> (where "all" is for now a RenderUpdates instance) draw sprites on the
> screen in some order. There is a way to control the order of sprites
> drawed on screen? I like to blit images ordered on Y position on the
> screen.
>
> Any help will be really appreciated!
>
> --
> -- luca
>



-- 
- pymike (http://pymike.aftermatheffect.com/)

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