Hey Luca, RenderUpdates() is just a Group() with a speedy draw function.
If you want to draw stuff in the order of their y positions, Andy Sommerville made a script called "LayeredUpdates", (unfortunately, there's also a object called LayeredUpdates in pygame) which lets you control which layers they're on, and if they're all on the same layer, it will draw stuff according to their y positions. HTH, On Sun, May 4, 2008 at 7:38 AM, Luca <[EMAIL PROTECTED]> wrote: > Hi all. > > Reading pygame docs I found an example using a group that store all > sprites defined as a RenderUpdates, not simple Group. > > The pydoc of this class don't give me much infos. Can someone explain > me what is the difference? > > I found this because I'm having some problems with a game I'm > developing. The call of > > all.draw > > (where "all" is for now a RenderUpdates instance) draw sprites on the > screen in some order. There is a way to control the order of sprites > drawed on screen? I like to blit images ordered on Y position on the > screen. > > Any help will be really appreciated! > > -- > -- luca > -- - pymike (http://pymike.aftermatheffect.com/)
