Hi
well LayeredUpdates is in in pygame1.8 now (as well as LayeredDirty and
the DirtySprite) , but unfortunately the docs are missing (if you look
in the sprites.py there they are).
Any suggestions are welcome.
~DR0ID
René Dudfield schrieb:
Just a note, the LayeredUpdates from pygame was around first. However
because of name spaces, it shouldn't pose any problems for this other
LayeredUpdates class.
cu,
On Sun, May 4, 2008 at 11:29 PM, PyMike <[EMAIL PROTECTED]> wrote:
Hey Luca,
RenderUpdates() is just a Group() with a speedy draw function.
If you want to draw stuff in the order of their y positions, Andy
Sommerville made a script called "LayeredUpdates", (unfortunately, there's
also a object called LayeredUpdates in pygame) which lets you control which
layers they're on, and if they're all on the same layer, it will draw stuff
according to their y positions.
HTH,
On Sun, May 4, 2008 at 7:38 AM, Luca <[EMAIL PROTECTED]> wrote:
Hi all.
Reading pygame docs I found an example using a group that store all
sprites defined as a RenderUpdates, not simple Group.
The pydoc of this class don't give me much infos. Can someone explain
me what is the difference?
I found this because I'm having some problems with a game I'm
developing. The call of
all.draw
(where "all" is for now a RenderUpdates instance) draw sprites on the
screen in some order. There is a way to control the order of sprites
drawed on screen? I like to blit images ordered on Y position on the
screen.
Any help will be really appreciated!
--
-- luca
--
- pymike (http://pymike.aftermatheffect.com/)