It seems to me that you're going about this the wrong way.  My
recommendation is to display each image with a wait command:

Surface = pygame.display.set_mode(#your largest image size)
Images = []
#(Load your images into Images[] here)
Clock = pygame.clock.Clock()
for image in Images:
    Surface.blit(image,(0,0))
    pygame.display.flip()
    pygame.time.wait(#interval in ms)

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