C:\test>zsetup.py py2exe running py2exe *** searching for required modules *** Traceback (most recent call last): File "C:\test\zSetup.py", line 168, in <module> cmdclass = {"py2exe": build_installer}, File "C:\Python25\lib\distutils\core.py", line 151, in setup dist.run_commands() File "C:\Python25\lib\distutils\dist.py", line 974, in run_commands self.run_command(cmd) File "C:\Python25\lib\distutils\dist.py", line 994, in run_command cmd_obj.run() File "C:\test\zSetup.py", line 139, in run py2exe.run(self) File "C:\Python25\Lib\site-packages\py2exe\build_exe.py", line 218, in run self._run() File "C:\Python25\Lib\site-packages\py2exe\build_exe.py", line 269, in _run self.find_needed_modules(mf, required_files, required_modules) File "C:\Python25\Lib\site-packages\py2exe\build_exe.py", line 1172, in find_n eeded_modules mf.import_hook(mod) File "C:\Python25\Lib\site-packages\py2exe\mf.py", line 649, in import_hook return Base.import_hook(self,name,caller,fromlist) File "C:\Python25\Lib\site-packages\py2exe\mf.py", line 131, in import_hook m = self.load_tail(q, tail) File "C:\Python25\Lib\site-packages\py2exe\mf.py", line 197, in load_tail raise ImportError, "No module named " + mname ImportError: No module named pygame.mixer.music
--- René Dudfield <[EMAIL PROTECTED]> wrote: > hey, > > thanks... I'm not near a windows machine at the moment... so I can't > test. Strangely the py2exe stuff works for me. > > However... what I meant before to try would be this... in your setup. > > excludes = [] > includes = ["pygame.mixer.music", "pygame.mixer_music", "pygame"] > > opts = { > "py2exe": { > "includes":includes, > "excludes":excludes > } > } > > setup(... > options=opts > ) > > > > > > On Wed, May 21, 2008 at 10:44 AM, Keith Nemitz <[EMAIL PROTECTED]> wrote: > > > > I've uploaded a minimal app that has the problem. > > > > http://p4.hostingprod.com/@mousechief.com/musicFailSetup.exe > > > > > > Here's the two relevant files: > > > > ------------------------------------- audio py > > > > > > > > import pygame,os > > > > musicNames = []; > > #soundNames = ["sangria","sonar","drop","badswap","chaching","wall"]; > > soundNames = []; > > soundLib = {}; > > > > mixer = music = None; #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg > > nextMusic = 0; > > musicVolume = 1.0; #0.4; > > musicFlag = True; > > > > lastSound = ""; > > lastSndTime = 0; > > loopSound = None; > > > > > > def InitSounds(): > > global mixer, music, musicNames; > > > > #try: > > import pygame.mixer as pymix > > mixer = pymix; > > import pygame.mixer_music > > music = pymix.music; > > #except (ImportError, pygame.error): > > # return; > > > > tp = os.path.join('data','music'); > > tl = os.listdir(tp); > > for fname in tl: > > if (fname[-4] == '.'): > > musicNames.append(fname); > > music.set_volume(musicVolume); > > > > PlayMusic(); > > while music.get_busy(): > > pass > > pass > > > > > > def PlayMusic(name, loopCount=1): > > if (not music or not musicFlag): return; > > #check music loop preference if loop: loop = -1; > > loop = loopCount; > > > > if music.get_busy(): > > #we really should fade out nicely and > > #wait for the end music event, for now, CUT > > music.stop(); > > > > fullname = os.path.join('data', 'music', name); > > if (os.access(fullname,os.F_OK)): > > music.load(fullname); > > else: > > fullname = os.path.join('data', 'sounds', name); > > music.load(fullname); > > music.play(loop); > > return; > > > > > > > > ------------------------------------- setup.py > > > > # A setup script showing how to extend py2exe. > > # > > # In this case, the py2exe command is subclassed to create an installation > > # script for InnoSetup, which can be compiled with the InnoSetup compiler > > # to a single file windows installer. > > # > > # By default, the installer will be created as dist\Output\setup.exe. > > > > from distutils.core import setup > > import py2exe > > import sys > > import shutil > > > > ################################################################ > > # arguments for the setup() call > > > > brigiton = dict( > > script = "main.py", > > dest_base = r"prog\brigiton", > > icon_resources = [(1,"DHSGiT.ico")]) > > > > zipfile = r"lib\shardlib" > > > > options = {"py2exe": {"compressed": 0, > > "optimize": 2}, } > > > > #dataList = []; #glob.glob("data\\*"); > > #scan data folder for files and append in form "data\file > > > > ################################################################ > > import os > > > > class InnoScript: > > def __init__(self, > > name, > > lib_dir, > > dist_dir, > > windows_exe_files = [], > > lib_files = [], > > data_files = [], > > version = "1.0.2.0"): #another one down below. > > self.lib_dir = lib_dir > > self.dist_dir = dist_dir > > if not self.dist_dir[-1] in "\\/": > > self.dist_dir += "\\" > > self.name = name > > self.version = version > > self.windows_exe_files = [self.chop(p) for p in windows_exe_files] > > self.lib_files = [self.chop(p) for p in lib_files] > > > > def chop(self, pathname): > > assert pathname.startswith(self.dist_dir) > > return pathname[len(self.dist_dir):] > > > > def create(self, pathname="dist\\brigiton.iss"): > > self.pathname = pathname > > ofi = self.file = open(pathname, "w") > > print >> ofi, "; WARNING: This script has been created by py2exe. > > Changes to this > script" > > print >> ofi, "; will be overwritten the next time py2exe is run!" > > print >> ofi, r"[Setup]" > > print >> ofi, r"AppName=%s" % self.name > > print >> ofi, r"AppVerName=%s %s" % (self.name, self.version) > > print >> ofi, r"DefaultDirName={pf}\%s" % self.name > > print >> ofi, r"DefaultGroupName=%s" % self.name > > print >> ofi > > > > print >> ofi, r"[Dirs]" > > print >> ofi, r'Name: "{app}\prog\data"' > > print >> ofi, r'Name: "{app}\prog\data\music"' > > > > print >> ofi > > > > print >> ofi, r"[Files]" > > print >> ofi, r'Source: "prog\data\music\*"; DestDir: > > "{app}\prog\data\music"; Flags: > > ignoreversion' > > > > > > print >> ofi, r'Source: "prog\msvcr71.dll"; DestDir: "{app}\prog"; > > Flags: > ignoreversion' > > #print >> ofi, r'Source: "prog\libpng12-0.dll"; DestDir: > > "{app}\prog"; Flags: > > ignoreversion' > > #print >> ofi, r'Source: "prog\jpeg.dll"; DestDir: "{app}\prog"; > > Flags: ignoreversion' > > #print >> ofi, r'Source: "prog\libvorbisfile-3.dll"; DestDir: > > "{app}\prog"; Flags: > > ignoreversion' > > #print >> ofi, r'Source: "prog\libogg-0.dll"; DestDir: "{app}\prog"; > > Flags: > ignoreversion' > > #print >> ofi, r'Source: "prog\libvorbis-0.dll"; DestDir: > > "{app}\prog"; Flags: > > ignoreversion' > > print >> ofi, r'Source: "prog\libfreetype-6.dll"; DestDir: > > "{app}\lib"; Flags: > > ignoreversion' > > #print >> ofi, r'Source: "prog\zlib1.dll"; DestDir: "{app}\lib"; > > Flags: ignoreversion' > > > > > > for path in self.windows_exe_files + self.lib_files: > > print >> ofi, r'Source: "%s"; DestDir: "{app}\%s"; Flags: > > ignoreversion' % (path, > > os.path.dirname(path)) > > print >> ofi > > > === message truncated ===