Yes I see this. I think most of the problem is here self.rect.centerx += dx self.rect.centery += dy maybe centerx and centery need to be integers? I had better luck when I changed it to like this self.xx += dx self.yy += dy self.rect.centerx = int(self.xx) self.rect.centery = int(self.yy) where self.xx and self.yy are floats. It was still not perfect but much better than before. John
On Thu, 2008-07-03 at 19:36 +0200, OsKaR wrote: > If you try to move forward and left or right it would made a perfect > circle isn't? > Well, if I do this the tank moves like a spring, it doesn't do a > circle > > 2008/7/3 PyMike <[EMAIL PROTECTED]>: > You forgot to include the images, but I made some mockups > instead. I didn't see anything wrong with it though. Moved and > rotated nice and smoothly. > > > > On Thu, Jul 3, 2008 at 11:52 AM, OsKaR > <[EMAIL PROTECTED]> wrote: > Ok It's upload on mediafire > Here is the link: > http://www.mediafire.com/?222n1oyn1my > > Sorry for the poor or inexistent documentation :( I'm > working on it too > > > 2008/7/3 PyMike <[EMAIL PROTECTED]>: > > > Hello, > > If the game's not too big, can you upload it > on mediafire.com or stuffr.net? I can try to > fix it up :-) > > > > On Thu, Jul 3, 2008 at 11:12 AM, OsKaR > <[EMAIL PROTECTED]> wrote: > I've tried both things and it still > working bad. I don't know what to do, > any more ideas? > > 2008/7/3 Ian Mallett > <[EMAIL PROTECTED]>: > > P.S., you may want to convert > your angles to radians with > math's handy radians() > function. > > > > > > -- > - pymike (http://pymike.pyedpypers.org/) > > > > > -- > - pymike (http://pymike.pyedpypers.org/) >