Ok, I added support for the second surface and documentation for it.
It is in the latest revision in my repo.
http://git.n0r.org/?p=pygame-nrp;a=summary

On Thu, Jul 10, 2008 at 1:17 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> On Thu, Jul 10, 2008 at 1:43 PM, Nirav Patel <[EMAIL PROTECTED]> wrote:
>> This would suggest that the function should be:
>> pygame.transform.threshold(DestSurface, Surface, color, threshold =
>> (0,0,0,0), diff_color = (0,0,0,0), change_return = True, Surface =
>> None): return num_threshold_pixels
>
> ah yes, that thresholds between two surfaces... definitely a bug in
> the docs and tests.
>

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