Ok, I added support for the second surface and documentation for it. It is in the latest revision in my repo. http://git.n0r.org/?p=pygame-nrp;a=summary
On Thu, Jul 10, 2008 at 1:17 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > On Thu, Jul 10, 2008 at 1:43 PM, Nirav Patel <[EMAIL PROTECTED]> wrote: >> This would suggest that the function should be: >> pygame.transform.threshold(DestSurface, Surface, color, threshold = >> (0,0,0,0), diff_color = (0,0,0,0), change_return = True, Surface = >> None): return num_threshold_pixels > > ah yes, that thresholds between two surfaces... definitely a bug in > the docs and tests. >
