well, for now i were enjoying these ones http://www.cs.iupui.edu/~aharris/pygame/ch04/
-------- On Sun, Jul 27, 2008 at 11:38 PM, <[EMAIL PROTECTED]> wrote: > So I've read piman's tutorial and checked out a few others. I'm still > confused. I don't really understand the process of moving a sprite > around. I would like to use RenderUpdates and such, but I'm lost. > > I basically have a simple script that moves a ship around a background > (the background is an image.) > > To create the sprite I'm using: > > class Units(pygame.sprite.Sprite): > > def __init__(self, img, loc1 = 250, loc2 = 250): > pygame.sprite.Sprite.__init__(self) #start up sprites > > #locs > self.loc1 = loc1 > self.loc2 = loc2 > > #create sprite > self.image, self.rect = load_image(img) > self.rect.center = [self.loc1, self.loc2] > > I create the ship like this: > self.ship = Units('bship.png') > self.screen.blit(self.ship.image, self.ship.rect) > > To redraw the ship when it moves I'm using this: > > self.ship.loc1 = n1 #n1 and n2 are setup earlier in the code that > looks for key presses and sets the pixel difference > self.ship.loc2 = n2 > self.ship.rect.center = [self.ship.loc1, self.ship.loc2] > print self.ship.rect.center > self.screen.blit(self.bg, (0,0)) > self.screen.blit(self.ship.image, self.ship.rect.center) > pygame.display.flip() > > I'm really pretty confused at this point. I know I'm just doing > something stupid, but I haven't managed to get any other code working > to redraw the ship properly when it's moved. I don't have the code > from when I was doing it wrong, but basically, can someone point me in > the right direction to changing this over to just redraw the > appropriate areas? > > Thanks, and sorry this was rambling. >