hi, take a look at the aliens.py example that comes with pygame.
In the source .zip or the docs .exe if you're on windows. http://pygame.org/download.shtml On Mon, Jul 28, 2008 at 10:15 AM, Paulo Silva <[EMAIL PROTECTED]> wrote: > about sprite.image, Surface.copy(): i almost getting the point, and i > hope not being abusing if i'd ask for a small and simple working > snippet (small as 1kb-like or less) could show us this - thanks! :-) > > ----- > > > > On Mon, Jul 28, 2008 at 1:11 AM, Paulo Silva <[EMAIL PROTECTED]> wrote: >> thanks! :-) >> >> >> On Mon, Jul 28, 2008 at 1:06 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >>> make sprite.image use the same surface. >>> >>> Surfaces are not copied by default. You need to use the >>> Surface.copy() method to create a new one. >>> >>> So just assigning the same surface will work for sharing one picture >>> with lots of sprites. >>> >>> >>> On Mon, Jul 28, 2008 at 9:33 AM, Paulo Silva <[EMAIL PROTECTED]> wrote: >>>> you welcome! :-) - btw, i'm still trying to to on Pygame what i were >>>> doing on sdlBasic up to now >>>> (http://nitrofurano.linuxkafe.com/sdlbasic), stuff like how to get >>>> lots of sprites from just one picture, etc. >>>> >>>> ------ >>>> >>>> On Mon, Jul 28, 2008 at 12:19 AM, Percival Kelley >>>> <[EMAIL PROTECTED]> wrote: >>>>> Awesome. Thank you. That did the trick. >>>>> >>>>> On Sun, Jul 27, 2008 at 1:10 PM, Paulo Silva <[EMAIL PROTECTED]> wrote: >>>>>> >>>>>> well, for now i were enjoying these ones >>>>>> http://www.cs.iupui.edu/~aharris/pygame/ch04/ >>>>>> >>>>>> -------- >>>>>> >>>>>> On Sun, Jul 27, 2008 at 11:38 PM, <[EMAIL PROTECTED]> wrote: >>>>>> > So I've read piman's tutorial and checked out a few others. I'm still >>>>>> > confused. I don't really understand the process of moving a sprite >>>>>> > around. I would like to use RenderUpdates and such, but I'm lost. >>>>>> > >>>>>> > I basically have a simple script that moves a ship around a background >>>>>> > (the background is an image.) >>>>>> > >>>>>> > To create the sprite I'm using: >>>>>> > >>>>>> > class Units(pygame.sprite.Sprite): >>>>>> > >>>>>> > def __init__(self, img, loc1 = 250, loc2 = 250): >>>>>> > pygame.sprite.Sprite.__init__(self) #start up sprites >>>>>> > >>>>>> > #locs >>>>>> > self.loc1 = loc1 >>>>>> > self.loc2 = loc2 >>>>>> > >>>>>> > #create sprite >>>>>> > self.image, self.rect = load_image(img) >>>>>> > self.rect.center = [self.loc1, self.loc2] >>>>>> > >>>>>> > I create the ship like this: >>>>>> > self.ship = Units('bship.png') >>>>>> > self.screen.blit(self.ship.image, self.ship.rect) >>>>>> > >>>>>> > To redraw the ship when it moves I'm using this: >>>>>> > >>>>>> > self.ship.loc1 = n1 #n1 and n2 are setup earlier in the code that >>>>>> > looks for key presses and sets the pixel difference >>>>>> > self.ship.loc2 = n2 >>>>>> > self.ship.rect.center = [self.ship.loc1, self.ship.loc2] >>>>>> > print self.ship.rect.center >>>>>> > self.screen.blit(self.bg, (0,0)) >>>>>> > self.screen.blit(self.ship.image, self.ship.rect.center) >>>>>> > pygame.display.flip() >>>>>> > >>>>>> > I'm really pretty confused at this point. I know I'm just doing >>>>>> > something stupid, but I haven't managed to get any other code working >>>>>> > to redraw the ship properly when it's moved. I don't have the code >>>>>> > from when I was doing it wrong, but basically, can someone point me in >>>>>> > the right direction to changing this over to just redraw the >>>>>> > appropriate areas? >>>>>> > >>>>>> > Thanks, and sorry this was rambling. >>>>>> > >>>>> >>>>> >>>> >>> >> >
