OK, so basically I've got an SDL I built myself that I'd like other people who are experiencing this problem to try out. SDL is zipped up here: thorbrian.com/SDL_TestBlitToSelf.zip
basically the idea is to replace the SDL.dll in your pygame subfolder of site-packages with this, and to see if you still get a crash/parachute when blitting a surface to itself. Again, this is on Windows specifically. ------ so now the details... basically, I haven't fixed anything at all. Disabling the parachute turned all the errors into one of those "The runtime has requested to end the program blah blah" useless things, no minidumps :( so I figured to debug the thing, I'd have to build SDL myself with the toolkit compiler from SDL 1.2.13. But then the SDL I built doesn't seem to do the crash at all... I have no idea why. I built against the DirectX 7a SDK (I think that's what SDL was coded for) If this turns out to work for others as well, then I figure we can follow up to get a real fix. oh, and if you want to test but have no blit surface to self app, you can use the test script I posted previously. On Sun, Aug 3, 2008 at 12:47 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Just comment out line 606 in core.c: > > install_parachute (); > > That should do it. If I have time I can build SDL with debug info. and > check it out once I have an idea where to look. > > Happy bug hunting, > Lenard >