With the default SDL.dll from 1.8.1 on Windows 2000sp4 with Python 2.5 import pygame a = pygame.Surface((10,10)) a.blit(a, (0, 0)) # CRASHES ## a.blit(a, (1, 0)) # CRASHES ## a.blit(a, (0, 0), (0,0,9,9)) # CRASHES ## a.blit(a, (0, 0), (1,1,9,9)) # SUCCEEDS ##
On Mon, Aug 4, 2008 at 10:39 PM, Brian Fisher <[EMAIL PROTECTED]>wrote: > OK, so basically I've got an SDL I built myself that I'd like other people > who are experiencing this problem to try out. > SDL is zipped up here: > thorbrian.com/SDL_TestBlitToSelf.zip > Using this version on the same machine, all the above self-blits worked.