With the default SDL.dll from 1.8.1 on Windows 2000sp4 with Python 2.5

import pygame
a = pygame.Surface((10,10))
a.blit(a, (0, 0))   # CRASHES ##
a.blit(a, (1, 0))   # CRASHES ##
a.blit(a, (0, 0), (0,0,9,9))  # CRASHES ##
a.blit(a, (0, 0), (1,1,9,9))  # SUCCEEDS ##


On Mon, Aug 4, 2008 at 10:39 PM, Brian Fisher <[EMAIL PROTECTED]>wrote:

> OK, so basically I've got an SDL I built myself that I'd like other people
> who are experiencing this problem to try out.
> SDL is zipped up here:
> thorbrian.com/SDL_TestBlitToSelf.zip
>


Using this version on the same machine, all the above self-blits worked.

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