Hmm, I bet it be useful to have a library function that calculates that for you.
On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > > > On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts <[EMAIL PROTECTED]> wrote: >> >> you might want to post this on a wiimote development oriented mailing >> list/forum. >> This is not really a pygame-related question. At least include some >> additional >> details. Your question is really vague. >> >> Perhaps you will also benefit from reading this: >> http://www.catb.org/~esr/faqs/smart-questions.html#intro >> >> Hugo >> >> On Thu, Aug 7, 2008 at 11:39 AM, flx <[EMAIL PROTECTED]> wrote: >> > Hi all >> > >> > I'm trying to make a foosball [1] game wth pygame, using the wiimote >> > to control the bars. >> > >> > I've managed to control the rotation using the accelerometers, but i >> > can't get the sliding part right. I've been asked to use the ir >> > sensors for the sliding movement, but I just can't get it right. >> > >> > Have someone done this before? is there anywhere i can look for a >> > similar usage of the wiimote or ask for help? > > Just keep track of the 2 biggest IR points, and use trigonometry to > calculate the distance to the edge between the IR based on their spacing. > Then use the default IR spacing of the Wii hardware (and a camera field of > view of 45 degrees) to calculate how far you are from it. > It's pretty simple math. > Check wiibrew.net/com/org (whichever it is) and wiili.org, specifically the > Wii Remote articles. They have some details about IR. > Let me know if you have more specific questions about the Wii Remote (you > can ask me off-list if you want.) > -Luke >> >> > >> > >> > [1] - http://en.wikipedia.org/wiki/Table_football >> > >> > -- >> > .__.ยทยบ(foolhu!) >> > (oO) >> > / | | \ >> > > >