And you'd probably want to use a kalman filter to prevent a bunch of jumping
around as extra IR points are detected (there's a lot of random IR in a lot
of people's rooms.)
Sorry for the noise, I didn't think of that until after I submitted the
original reply.

On Thu, Aug 7, 2008 at 10:41 AM, Luke Paireepinart
<[EMAIL PROTECTED]>wrote:

> Oh and the resolution of the IR camera is 1024x768, so use that when you're
> translating the pixel space coordinates into real world units. (Your IR data
> will be the brightness/largeness of the point as one unit, and the X and Y
> values as the other units.)
>
>
> On Thu, Aug 7, 2008 at 10:00 AM, Dan Krol <[EMAIL PROTECTED]> wrote:
>
>> Hmm, I bet it be useful to have a library function that calculates that
>> for you.
>>
>> On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart
>> <[EMAIL PROTECTED]> wrote:
>> >
>> >
>> > On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts <[EMAIL PROTECTED]> wrote:
>> >>
>> >> you might want to post this on a wiimote development oriented mailing
>> >> list/forum.
>> >> This is not really a pygame-related question. At least include some
>> >> additional
>> >> details. Your question is really vague.
>> >>
>> >> Perhaps you will also benefit from reading this:
>> >> http://www.catb.org/~esr/faqs/smart-questions.html#intro<http://www.catb.org/%7Eesr/faqs/smart-questions.html#intro>
>> >>
>> >> Hugo
>> >>
>> >> On Thu, Aug 7, 2008 at 11:39 AM, flx <[EMAIL PROTECTED]> wrote:
>> >> > Hi all
>> >> >
>> >> > I'm trying to make a foosball [1] game wth pygame, using the wiimote
>> >> > to control the bars.
>> >> >
>> >> > I've managed to control the rotation using the accelerometers, but i
>> >> > can't get the sliding part right. I've been asked to use the ir
>> >> > sensors for the sliding movement, but I just can't get it right.
>> >> >
>> >> > Have someone done this before? is there anywhere i can look for a
>> >> > similar usage of the wiimote or ask for help?
>> >
>> > Just keep track of the 2 biggest IR points, and use trigonometry to
>> > calculate the distance to the edge between the IR based on their
>> spacing.
>> > Then use the default IR spacing of the Wii hardware (and a camera field
>> of
>> > view of 45 degrees) to calculate how far you are from it.
>> > It's pretty simple math.
>> > Check wiibrew.net/com/org (whichever it is) and wiili.org, specifically
>> the
>> > Wii Remote articles.  They have some details about IR.
>> > Let me know if you have more specific questions about the Wii Remote
>> (you
>> > can ask me off-list if you want.)
>> > -Luke
>> >>
>> >> >
>> >> >
>> >> > [1] - http://en.wikipedia.org/wiki/Table_football
>> >> >
>> >> > --
>> >> > .__.ยทยบ(foolhu!)
>> >> > (oO)
>> >> > / | | \
>> >> >
>> >
>> >
>>
>
>

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