Opencraft, a Starcraft clone. http://forre.st/opencraft
Still pretty simple, but all of the graphics are done. Just lots of logic and networking left :( On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol <[EMAIL PROTECTED]> wrote: > My friends commissioned me to write a 2D engine for a platforming game > they were making (called Singe). They wanted to be able to script it. > I decided I wanted to make it as unbound as possible, so it could be > used for any game in the future. As it turns out, they don't have > their stuff together yet, but I've made a little progress on this > Engine. I intend to have Actors, Message Passing, Visual Effects > (programmed in C), Scripting, Panning, and a level editor. I was > originally going to use SDL and just have Python for scripting, then I > decided to use Pygame to prototype the whole thing, then I decided I > liked Pygame :) so I'm sticking with it until it turns out to be too > slow for some reason. I can always optimize parts with C meanwhile. > > Anyway, it's still pretty primitive, I don't have panning yet, but I > do have Actors, Scripting, and Message Passing. I decided to make a > game along with the engine, just to test out its capabilities and make > sure it was working properly. I chose a funny game idea I already had > sitting around. This game is certainly not the sort of game the engine > will ultimately be tailored for, but it works for now. > > I present to you: Differential Equation Munchers > > http://orblivion.specialkevin.com/projects/diffEqMunchers/ > > If you played Number Munchers as a kid, you should get the joke. This > game has some things to be filled in, as you may see, but it does work > from start to finish. > > On 8/8/08, Michael George <[EMAIL PROTECTED]> wrote: >> It's still somewhat on the back burner, but I've been working on a >> library to allow you to drag and drop irregularly shaped objects (esp. >> circles and polygons) while preventing interpenetration. It's a >> surprisingly hard problem and I'm reading a lot of computational >> geometry papers to find an algorithm to solve it. >> >> This is a subproject/distraction from my game, PEN (puzzles from the >> engineer's notebook) which was loosely inspired by the incredible >> machine: http://sourceforge.net/projects/pen/. You can see a buggy, >> circles-only version of the dragging problem in the code there if you're >> curious. I'm hoping a library would be something useful to other game >> designers. What do you think? >> >> --Mike >> >
