I think the secret to those numbers lies in what times per frame they
represent
2500 fps = .0004 sec/frame
2000 fps = .0005 sec/frame
1666.7 fps = .0006 sec/frame

As they have a linear difference, it seems somewhere the calculations have a
value being aliased. It may be that the timer used on your system to get
timing information is running at a 100 microsecond resolution, so all timing
samples are aliased to one of those 3 values.


On Thu, Aug 21, 2008 at 12:49 AM, Ian Mallett <[EMAIL PROTECTED]> wrote:

> ...runs at one of three values: 5000/3, 2000, and 2500.  These are nice big
> numbers, but I can't help but notice that they are significant in their
> roundness (or niceness).  Is there a particular reason for this?
>
> Ian
>

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