On Thu, Aug 21, 2008 at 4:06 PM, Greg Ewing <[EMAIL PROTECTED]>wrote:

> René Dudfield wrote:
>
>  I'd guess lack of precision in the timing, or the time slice the OS
>> gives your process.
>>
>
> Another possibility is that pygame.display.flip()
> is waiting for a vertical retrace, thus limiting
> the frame rate to the refresh rate of your monitor.

Strangely, though, my monitor is set to 59hz = 59fps.

> What happens if you just run the timing loop
> without the drawing?

The framerate goes around quite a bit, I remember 10,000-20,000 or so.
Cutting GetInput() had no noticeable effect.

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