On Sun, Sep 14, 2008 at 5:52 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> cool! It's so good that you fixed it in 5 minutes. Must have been > processing in the back of your head :) I love it when that happens. I both love it and hate it. Love--because I don't have to do much, and hate, because the error is invariably stupid on my part. > Have you done rendering to texture for increased shadow map > resolution? That would really give it a nice quality boost. That's what shadow mapping does. Unfortunately, there is a strange limitation which causes artifacts if the textures_resolution > min([screenwidth, screenheight]). I'll ask GameDev.net soon I hope. > ps. if you wanted to include references/credits for shadows, the code > I posted last has a list of urls at the top, including a link to the > original article some of the code came from. OK. I probably owe credit to about 500 people on shadows by now... Ian