On Mon, Sep 15, 2008 at 6:16 PM, René Dudfield <[EMAIL PROTECTED]> wrote:

> This is because the shadow mapping in that code is happening in the
> frame buffer.  If you move it to an off-screen buffer(FBO, or
> pbuffer), then you can increase the resolution.  Of course FBOs, and
> pbuffers aren't available on all cards, so the framebuffer method as a
> fallback is still needed.

I will certainly look into this, thanks!

I just added the near and far planes too, so now if you know where the
object is, and its bounding sphere, you can easily get the dimensions of the
light's viewport.  The quality right now with resolution 512 is close to
subpixel even up close for the demos I showed.  The next version of the
library will include this standard, of course.

Ian

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