Indeed.  That's what it does.

You should be able to put a maximum elapsed time for your frames.
That handles the moving window thing, and also if there's some other
pause from the OS.  Like if firefox plays a flash animation in the
background that uses up heaps of cpu blocking your program for a
while.

cu.

On Sat, Sep 27, 2008 at 4:17 AM, Aaron Maupin <[EMAIL PROTECTED]> wrote:
>
> Well, immediately after posting I figured it out.  ;)  Moving the window 
> causes the program to pause and thus when it comes back the delta time 
> difference between frames spikes.  And then my screwy collision detection 
> teleports the character much further than should be possible.
>
>> In certain situations, moving the game window (800x600) on the Windows 
>> desktop sometimes causes the main character to teleport upwards on screen to 
>> the next available platform.

Reply via email to